Here's some turn around pics for the Primal Variants I made for The Outer Worlds and its DLC, Peril on Gorgon. Each Primal's has its own set of behaviors from ranged attacks to close brawlers, the colors on them reflect those types of encounters. Screenshots were taken from the game engine in Unreal 4. There's also scrolling emissive in the cavity of the lava pits as well. 2D concept art was provided by Breanna Guthrie :)