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The Outer Worlds - Primal Variants

Here's some turn around pics for the Primal Variants I made for The Outer Worlds and its DLC, Peril on Gorgon. Each Primal's has its own set of behaviors from ranged attacks to close brawlers, the colors on them reflect those types of encounters. Screenshots were taken from the game engine in Unreal 4. There's also scrolling emissive in the cavity of the lava pits as well. 2D concept art was provided by Breanna Guthrie :)

standard Primal, dig and hides underground

standard Primal, dig and hides underground

standard Primal, dig and hides underground

standard Primal, dig and hides underground

Peril on Gorgon DLC, material and texture variant

Peril on Gorgon DLC, material and texture variant

Peril on Gorgon DLC, material and texture variant

Peril on Gorgon DLC, material and texture variant

glowing hands to represent Brawler

glowing hands to represent Brawler

glowing hands to represent Brawler

glowing hands to represent Brawler

glowing head and upper body, throws projectiles from the distance

glowing head and upper body, throws projectiles from the distance

glowing head and upper body, throws projectiles from the distance

glowing head and upper body, throws projectiles from the distance